Unspeakable Stone Abyss - a dwarven megadungeon
Note to my players: do not read this.
I wanted to make sort of dwarven themed megadungeon, inspired by Barrowmaze and Black City, which means there would be many non standard levels, like minidungeons or underground wilderness, as well as special rules that enhance flavor (like bricked walls that need to be hammered in Barrowmaze). Note that it's supposed to be rather small megadungeon, because currently I see no point in making PCs spend here 14 levels. Below is the first draft. Let me know if you like it.
Dwarves in this campaign are weird, like in old D&D or Fighting Fantasy, not Warhammer "dwarfs" or AD&D humans with different name. Race as class means something.
Dealing
with dwarves
Dwarves of
Stone Abyss are alien folk and their customs can be unknown to outsiders. They
are smiling, merry people on the surface, but you often feel that they are very
serious and watching what you are doing. Conflicts often arise. When someone
makes something inappropriate, he gets offence points. 3 points and he is
arrested by group of guards consisting of Captain (dwarf lvl 5), 4 Guards (lvl
0 dwarves) and a Judge (dwarf lvl 7 with special powers). He spends at least
one day in prison, every next day has 20% chance for granting release. His
friends can bail him out for 300gp earlier.
Examples of offensive things:
-
Refusing
eating their favourite food, undeground cabbage
-
Finding
the town (it is hidden in the mountains)
-
Tresspassing
-
Walking
with drawn weapon
-
Coming
to dining hall during meal
-
Messing
with aquifier and water levels by turning levers and knobs in the dungeon
Dwarven
King
There are
no temples in Stone Abyss, and of course no clerics. But they have their king
in his throne room. Their respect for him makes him godlike.
Name:
Dwarven King
Symbol: ornamental
dwarven helmet
Alignment:
Lawful
Movement: 120’
Armor
Class: 8 or 0 with armor
Hit Points
(Hit Dice): 12HD
Attacks: 1,
hammer
Damage: 2d6
electrical and Silence
Save: F12
Morale: 11
Hoard
Class: lots
XP: 3500
He has
power of Subjugation, can imprison creature of HD12 or lower, with saving
throw. This way he imprisoned a shadow dragon (in a cave) that invaded the
mines, after it was wounded by King’s assault team. Now the dragon have to earn
forgiveness by helping dwarves.
70% magic
resistance.
Roll 2d6 if
you want to get audience with the king: (modified by Charisma and here higher
roll is better)
2 - You
insulted someone in the process and gained an offence
3 - Captain
of the guard dislikes your haircut, gain offence point
4 - Need to
learn manners first
5 - Meet
the quatermaster, may need bribe
6, 7, 8 -
Audience refued today, may try again
9 - Meet
the Judge who is suspicious of you
10 - 12 -
Audience permitted
When
talking with the king, reaction is modified by Wisdom
2 – Can
make his dwarves do a favor for PCs
3-5 Gives a
gift of magic item but further audiences declined
6-8 Wants
to hear heroic tale or song
9-11 Orders
his guards to imprison
12+ Orders his guards to attack
The king
has few chosen citizens called Judges, 7th level dwarves. He gave
them power of Lesser Subjugation, which subjugates the target for 5 rounds,
with saving throw. They are sometimes called Judges Guild and are one of the
more respected group in dwarven society, next to Nobles.
1. Dwarven
town of Stone Abyss .
Home town for PCs. During market days magical items can be bought (overpriced).
2. Dwarven
dungeon with a crypt, treasury and other stuff. It’s small but has big
surprises. It’s an antechamber to main dungeon part, numbered 3.
2a. Mines
of chaos, underworld wilderness. It has exits to the surface and minidungeons
here.
3. Dungeon
of lizardmen and ratmen. Many different tribes of lizardmen, some neutral, some
hostile. A wandering pacifist healer that provides mobile temple services that
dwarven town lacks (though they have potions of curing for most 4-level
effects). This level was once a dwarven city, now classical weird dungeon.
4. Ancienct City of the Lizardmen.
5. ?
Lizardmen
left this world in space capsules, leaving behind only slave part of their
society. The city slowly got into ruins. The slaves still live there, and in
the dwarven dungeon nearby, but became primitive after hundreds of years.
Some
buildings in the city remained untouched. They are closed with colored
skull-keys.
By the way: is there some page that can make good quality classic blue dungeon maps (easily) like this? http://paratime.ca/images/fantasy/bluemap017b.jpg
I know about pyromancer's site, but it has a problem with icons menu, they are barely visible. http://pyromancers.com/dungeon-painter-online/

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